The main impact of new media technologies, on our project, has been the internet. For our research we were able to use a search engine to quickly identify relevant fan websites and artist websites to collect data, and assess who our target audience was. We were also able to analysis artists similar to the one that was chose, using sites such as youtube and spotify, that suggest songs you may like. The use of the internet made it possible to find videos we wanted to watch, and we were able to watch them at our convinence, instead of relying on a radio or a television to possibly show the songs we wanted. Web 2.0 is interactive, because of these people are able to leave comments, talk about a product etc. This enabled us to look at what people thought and how they compared certain artists to others. Using youtube and the print screen function, during our research we were able to capture certain moments and analyse them, because of this, it was easier to notice different shot types, use of lighting, mis en scene, props, locations etc. This media technology allowed us to physically look at other videos and artists and helped us to decide what techniques to use, and how well they worked.
To edit our video, we used iMovie. As none of us in the group had ever used any video editing software, we decided that it was a good starting point for beginners, even if it isn't the most accurate editing software.

Using a blog to document all of the progress towards making our products was the most beneficial part of the available new media technologies. I used the website Scribd to embed powerpoints, without converting the powerpoint into another form. I was also able to upload pictures of screen shots, and add links to other relevant blog posts. Social networking site, Facebook, allowed us to directly recieve feedback, after uploading our work, making it easily accessable by our target audience.